Gameplay Fez (video game)
fez trial gameplay, demonstrating rotation mechanic , game objectives
fez two-dimensional (2d) puzzle platform game set in three-dimensional (3d) world. player-character gomez lives peacefully on 2d plane until receives red fez , witnesses breakup of giant, golden hexahedron tears fabric of spacetime , reveals third dimension. after game appears glitch, reset, , reboot, player can rotate between 4 2d views of 3d world, 4 sides around cube-like space. rotation mechanic reveals new paths through levels connecting otherwise inaccessible platforms, , basis of fez s puzzles. example, floating platforms become solid road, discontinuous ladders become whole, , platforms move along track stay on course. object of game collect cubes , cube fragments, accrete restore order universe. in search of these cubes, gomez traverses game environment jumping between ledges. other platforming elements change level themes, including crates activate switches, bombs reveal passages, , pistons launch gomez airborne.
fez designer phil fish, 2007 gamasutra interview
the exploratory parts of game feature series of arcane codes , glyphs, treasure maps , chests, , secret rooms. players left without guidance determine whether game elements decipherable subpuzzles or false signals. these sorts of puzzles include hidden warp gates, enigmatic obelisks, invisible platforms, sequences of tetrominos, ciphered alphabet, , qr codes. 1 of game s recurring themes ancient civilization attempted make sense of dimensionality, told through artifacts.
fez has no enemies, bosses, or punishments failure—the player-character respawns upon falling death. game s designer described fez stop , smell flowers kind of game . prioritizes puzzle-solving , patience on platforming genre s traditional interest in dexterity. fez features pixelated art style , limited color palette reminiscent of 8-bit era. homage includes tetris tetrominos inscribed on walls , in sky, legend of zelda treasure chest animations, super mario bros. mushroom levels, travel pipe, , floating platforms. game s settings include forests, factories, coastal lighthouse, urban city, , library. fez s new game plus mode adds first-person perspective feature , lets player revisit areas collect anti-cubes harder puzzles. second half of game more challenging , focuses on code cracking.
cite error: there <ref group=lower-alpha> tags or {{efn}} templates on page, references not show without {{reflist|group=lower-alpha}} template or {{notelist}} template (see page).
Comments
Post a Comment